Beastmen 7th Edition Army Book Pdf

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Contents • • • • • • • • • • • • • • • • Why Play Beastmen [ ] Let's say you like Chaos in Warhammer Fantasy, but you're not that hell-bent on winning every game you set out to play. A strange thought to many, I know but let's entertain this one.

What would an army of this sort look like? I'll tell you what it would look like - it would look like Beastmen! Like Daemons and Warriors, Beastmen have all that cool chaos flair, like spiky bits, evil and malice, awesome looking models, etc. - and none of the cheese! If you like an army of angry, bitter, drunk pseudo-furries (it's actually a lot cooler than that sounds), you will like the Beastmen.

Also, if you like tough, fast-moving cores supported by awesome lords and heroes, one of the most bad-ass special units and literally terrifying rare choices, Beastmen are for you. Sadly, Beastmen were written when 7th edition was in vogue and they were able to go head to head with the other factions on a more balanced scale. Prior to the new army book the 'only' way to play Beastmen was chariot spam and while the new book added more options, lists didn't change all that much.

Today, they are overpriced and nowhere near as durable as they used to be. Essentially, they're now a casualty of 8th edition; pity that WHFB had to be rebooted because of an made by a particular. As a side note, the Beastmen faction is still perfectly viable to play as, it just takes more manoeuvring, strategy, and brains than previously, much like how the USED to be in this regard. Update: So The End Times: Glottkin is out and with it comes a Beastman update, they can now have marks, ambush works a little differently, and you're given extra rules like Eye of the Gods (with Daemonhood becoming Spawnhood) and the Reign of Chaos magic chart.

There's a different page for it here: If for any reason you don't want to field other units alongside your Beastmen (and still want your Beastmen to be better) then you'd be better off with this tactica for a LoC Beastmen army (as the other assumes you want to mix units). But don't be disheartened by all the bad things, you can still get the killing done when you need to tear and shred units if you use a little creativity and hatred, tonnes of hatred.

Unit Analysis [ ] The first thing to note about Beastmen is that most of the army benefits from a rule called 'Primal Fury.' In close combat, the unit takes a Ld test and if successful, gets hatred for the round. If the unit passes on a double 1, they get hatred AND frenzy for the rest of the round. While this sounds good, you must understand that one of the Beastmen's major weaknesses is their low LD, so they won't be passing as much as you want them to. Keep close to a general and BSB to maximize results. The other thing to note about the Beastmen is that a number of units can be held in reserve for a Beastmen ambush: • Old (and shitty) version: Gors, Ungors and Ungor Raiders can all do this, which requires a duplicate unit of the one you want to ambush with (excluding characters and upgrades, it just has to be the same size).